Sunday, January 9, 2011

WIP

Level 4 subdivision complete. Had to take a couple of days off this model to research for a possible temporary job position as a concept artist.

Thursday, December 30, 2010

WIP

Partial level 4 subdivision. Model slowly coming into shape.

Wednesday, September 15, 2010

Male torso study...

Base mesh done with 3D Max, imported into Zbrush for sculpting. Kinda refreshing my Zbrush knowledge:

Saturday, September 11, 2010

Intern Work...

While interning at Magma Studios, I had the opportunity to model and texture some low-poly count props and creatures:



Used 3DS Max to model all. Textured using Photoshop. No specular or normal maps. Color only.

School Works...

These are some of the models I did for assignments while still studying at SAE:
Alchemical Demon Concept. Modeled with Maya 3D. Generated texture and normal map with Zbrush and Photoshop.
Player ship for another game project that I had to create. Modeled in Maya. Textured in ZBrush. No normal map allowed.